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Pertaining to
Orocos: Open Realtime Control Services/Open Robot Control Software
Which depends on:
Std C++ (libstdc++),
Boost,
Xerces 2.1 (XML parsers).
Boost is cool. Core group were involved in the C++ Standard Template Library (
STL).
And some of the of the Boost libraries will be in future C++ Standards.
Boost uses/extends the Generic Programming concepts used in STL.
Orocos Has a good related projects list.
Integration between
RTAI and
TAO and
ACE is also part of the ongoing work towards a hard realtime distributed control infastructure based on CORBA.
Control Kernel
design and programming interface.
Motion Control Framework: The design of a generic kernel.
Many on the documents can be accessed from the download page http://www.orocos.org/download.php
The site currently having the name Orocos is the Belgian part of the EU funded effort.
The Swedish part in now
Orca. It was called Orocos@KTH.
Orca uses the
Player device server. Orca also uses TAO and thus CORBA.
Orocos uses the CORBA Component Model (
CCM). Other O-O component schemes include Microsoft's DCOM and Java Beans.
Orocos also has a strong real-time aspect. Orca does not use a component model. Nor does Orca do real-time.
Player also does not do real-time, since it uses TCP sockets for communications.